About Me
Jake Askwith, passionate artist and designer with a love for video games, animation and film. Honest, reliable, determined and prepared to work very hard. He likes his music rocky, his coffee frothy and his blue shells behind him.
Qualifications
BSc (Hons) in Computer Animation & Special Effects - 2:1
University of Bradford 2006 - 2009
- Covered modelling, animating, rigging, rendering, compositing etc.
MA in Computer Games Art (Character)
Teesside University 2009 - 2010
- Focused on the creation of character models for games
Software
Maya - Modelling, animation, rigging, rendering
3ds Max - Modelling, animation
Flash - Animation, AS3 programming, illustration
Unity3D - Asset implementation, scene building, GUI implementation
UDK - Asset implementation
Photoshop - Image manipulation, texture creation, graphic design, illustration
Illustrator - Illustration
Premiere Pro / After Effects - Video editing, compositing
GraphicsGale - Pixel art
Paint - Cutting & pasting
A Bit More
My first experience of 3D modelling & animation came during my BSc course in 2006 - since then my interest has developed further through the undertaking of numerous course modules and from following a plethora of tutorial videos. I especially enjoy working in Maya: it gives me an artistic outlet to create something intricate and interesting. While I was initially drawn by rigging and animating characters and the joys of creation, I have since developed an interest into building immersive experiences with environments.
I've been a huge fan of video games since the good old days of the Mega Drive. The magic and beauty of recent games like Super Mario Galaxy and the expansive detailed worlds of series like Assassin’s Creed are highlights for me. The production process of video games has always interested me, similarly; theatrical animation has also captured my heart. I am equally fond of 2D and 3D animation, especially the works of Pixar and Studio Ghibli; I feel inspired by the brilliance of films like Toy Story and Howl's Moving Castle.